Tuesday 10 September 2013

Review: Darksiders (Xbox 360)




Darksiders is a game I'd been meaning to play basically since it came out.  Unfortunately for some daft reason it was released in January and as any avid gamer knows you usually have a backlog up to your arms following the release schedule leading up to Christmas.  I'd eventually bought it last year as part of the Xbox Live Halloween sale but it got lost again amongst a load of digital downloads on my 360 that are very easy to lose track of.  But, here we are - I've now played and completed Darksiders a mere three and a half years after I originally wanted to.  Was it worth the wait?

The game opens quietly enough - with the apocalypse raining down meteors in a New York-esque city.  Humans are running (pointlessly) for their lives as everything they know and love is being destroyed before their eyes.  The game does a great job of conveying the enormity of what is happening but very quickly and effectively shifts the focus so that it's made clear that these humans are just bit-part players in this grand tale.

The story is quite convoluted but the gist is that before earth was created there was only heaven and hell, while "The Charred Council" presided between them. Eventually humans emerged and The Kingdom of Man was born.  The Four Horsemen of the Apocalypse were created by The Council to enforce their laws on both Heaven and Hell.  As I understand, The Kingdom of Man is there to be used as the battlefield for the EndWar and when it is time for this war the Seven Seals shall be broken and the Horsemen are summoned to ride across the Kingdom of Man to judge the guilty and destroy them or something.  Somehow this is supposed to restore the balance of Heaven and Hell.

So this is how we are introduced to the game - the EndWar is seemingly upon us as the Seven Seals have been broken and you, as one of the Four Horsemen - War, arrive on Earth to dish out some punishment and pain.

After a brilliant opening sequence you end up in the Council's chambers facing some punishment of your own.  Turns out the 7th seal wasn't actually broken and so you have jumped the gun by coming to Earth.  Quite why War is the only Horseman to make this mistake isn't known, but he is.  So there.
Jumping the gun is considered a mortal sin for your kind and you are sentenced to death!  Thankfully for the sake of the game War comes up with an alternative and vows to figure out this entire mess and deliver his punishment to whoever was responsible.  So, off you go with a slimy member of the Council as your forced sidekick - granted the power to kill you if you step out of line - and with your own Super Horseman powers stricken from you.  Luckily War is a pretty powerful beast in his own right - which makes sense given he has fists the size of his head!

By the time you return to Earth a century has passed and the "last of the mouth breathers" have died off.  This makes for a pretty grim setting but has left enough time for the buildings to become ruins and there's barely any evidence that humans were ever here, other than abandoned cars strewn about the place.  When you first start out on your adventure you come across demons from hell and not so angelic "angels" from heaven waging the ultimate war on each other - this is pretty cool to watch unfold in front of you.  Of course both of these enemies has a problem with you so you're forced to dish out some apocalyptic pain to them via your disproportionate sword known as "Chaoseater" which I prefer to call "The Big Fuck Off Sword".

The combat in Darksiders plays a huge part in the gameplay.  While not as advanced as the likes of Ninja Gaiden or as smooth and satisfying as the Arkham games the combat is a strong point of the game for me.  You start off with just your sword but soon pick up additional weapons such as a massive scythe and even a gun (which is pretty crap).  Throughout the game you will also come across items that unlock new abilities and access to new areas but also double up as handy weapons.  The "Tremor Gauntlet" basically lets you thunder punch the crap out of anything in your way while the Crossblade acts as a boomerang type weapon that can shred your enemies to bits from distance.  War can also gather Souls from fallen enemies or hidden chests which are then used as currency to unlock new attacks to use with the Sword or Scythe and by the end of the game you could easily have 30-40 moves available to you.   The real fun of the combat comes from linking all these different moves and weapons into fast paced combos to dispatch a massive group of enemies.  At times it can be frantic but it rarely feels cheap.


There are a lot of basic enemies that can be defeated by any means you wish but as the game continues you are introduced to foes that require a certain approach to defeat.  Most of these are pretty imaginative though its never too tricky to figure out their weak spot.  If you manage to isolate enemies into a one on one fight you should be able to get the better of them most of the time - it's when you have to watch your back while making strategic attacks that things get really tricky.  Later on in the game you'll find yourself going into battles against waves of enemies that can last a good 15-20 minutes - at times I found these infuriating, often dying with only a couple of demons left to slay!  The game does provide you a bit of a helping hand via a super power up that War can activate once he has filled his Chaos Meter - done by stringing together combos.  You can fill your Chaos meter on any enemy and activate it whenever you like, which means you can store your Chaos Form until you really need it.  Once you do, you'll transform into War's Demon Form leaving you invulnerable to attacks and able to defeat the toughest enemies in a number of strikes.  This form takes away all the fluidity of the combat and although it comes in really handy at times it just isn't that fun.  He does look pretty bad ass though!

War in his chaos form!

The boss battles are some of my favourite parts of the game - the monsters you face are huge and their designs are fantastic.  It feels fitting when you're playing as one of the Four Horsemen that you should face some really epic foes and they live up to that.  Half of the fun comes from figuring out how to take advantage of their weak points and the other half comes from dishing out a shit ton of pain!

Early on in the game you come across a number of "Demons Challenges" that you must complete to progress.  These basically involve you being thrown in a bland room and facing off against a stream of enemies with different markers you have to reach - usually involving defeating a certain amount of enemies within a time limit using a specific attack.  On one hand these could be seen as training exercises, but to be honest they pop up way too often and feel like filler to artificially lengthen the game.  They'd be much more fun as optional mini games accessible from the start menu (I'm thinking something like the Arkham games), but integrated into the game they're quite tiresome and really stop the flow of the game.  If you could skip them completely then the game would be much more fast paced and enjoyable.  The saving grace is that these only seem to happen early in the game and once you get past the first few hours they don't interrupt you again.

The combat covers a good portion of the gameplay but to describe it as a straight up hack and slash would be doing the game an injustice.  The flipside of the gameplay is the dungeons.  The way these dungeons unfold will seem instantly familiar to anyone who has played a 3D Zelda game, from the way the maps are presented to the single use keys to unlock doors and finding a new item or power that will access previously inaccessible areas.  A lofty mix of platforming and puzzle games, these can really test your fingers and your brain at times.

The last dungeon in particular is pretty challenging/infuriating as it involves a lot of portal based puzzles and also a whole lot of fights against enemies that are easy beaten on their own but a lot more tricky and frustrating when there are a few of them.

The dungeons run the risk of being a bit samey since they are all set in a post apocalyptic wasteland, but they are far from it for the most part.  I was pleasantly surprised by how extremely unique each one was and the ambient sound effects do a fantastic job of creating an engrossing atmosphere.  Each dungeon can take 1-4 hours to get through so giving each of them such an identity is one of the biggest reasons I enjoyed the game so much.

The environments whether in the dungeons or in the overworld are absolutely beautiful and I really like the art style.  Graphically this is a strong point of the game, but I feel that the character models are unfortunately less impressive.  The artistic choice of making the characters wildly out of proportion (think Gears of War) could put some people off but isn't a problem for me.  The enemies are varied and some of their designs are really cool but War and his foes just aren't that technically impressive and look quite dated.  Given they are the main focus of your eyes it took me a while to appreciate what a great looking game it is once you get past that.  The screenshots below show off some of the great environments (click to enlarge).

  

I mentioned earlier that the game reminded me of Ninja Gaiden - it's not just the combat but also the quite convoluted storyline that makes struggles to make sense.  A lot of the characters have similar sounding "mythical" names (Uriel, Ulthane, Samael, Straga, Azrael etc.) - due to this I found it hard at times to remember who each character was and what their role was in the story.  Add to this that you have three warring factions and the story is a bit hard to follow, especially when so much of your time is spent focusing purely on what War is up to in the immediate present rather than what his greater goal is.  You play the part of a pawn in this story and you only really get down to War's personal vengeance towards the end.  Despite this, the storyline is highly intriguing and definitely serves as a strong backdrop to some very strong gameplay.

My last niggle with the game is that I found the ending seemed to drag out a bit including a quite tedious fetch quest that seems to be there only to artificially lengthen the game.  At 20+ hours I didn't think there was any need for this - at that point I just wanted to get to the final battle!  The story comes to a head nicely in the final act and when you reach the final battle there is a great payoff for any tedium that preceded it.

Overall Darksiders is a game that I couldn't describe as a "must play" for everyone, but if you're looking for something similar in structure to Zelda (with better combat) and the subject matter appeals to you then I would definitely check it out.  It can be challenging and even frustrating at times but fittingly I enjoyed the hell out it.  Despite having too many characters that are hard to get familiar with, the main characters that you deal with and even War himself are fantastic.  It's brilliantly over the top and humorous at times and despite the serious situations it never take itself too seriously.  You won't be left with a sour taste in your mouth either as the last ten minutes were one of the best parts of the game, which is unfortunately all too rare in a lot of releases today.  I left the game on a high and it set up the sequel very nicely. A sequel that I will most definitely be playing!