Wednesday 2 May 2012

Review: Sonic Generations (Xbox 360)
















As you might have guessed given the name and theme of this blog I'm a pretty big Sonic fan. Or at least I was. I haven't actually bought a retail Sonic release in about ten years since I got Sonic Adventure 2 on Gamecube release day.

So what made me pick up Sonic Generations? It was a mixture of things really - I tried the demo but wasn't overly impressed but I heard a lot of praise for the game and the nostalgia factor definitely had me interested. What sealed it though was the chance to buy it for just £8.99 in an out of the blue flash sale (thank you hotukdeals.com!)

The story of the game is... not important. But basically we've ended up with two Sonics - one short and stumpy who doesn't speak and one a bit gangly who does speak and has a 'tude. This premise opens up a key gameplay feature,  as you traverse through the zones each Sonic takes a turn at it and each one plays very differently. Act 1 plays like a classic 2D Sonic game while Act 2 is a 3D stage more like the Sonic games we've come to know post-2000.

All of the stages are taken from previous games in the series, one from each "major" release, though sadly Sonic 3 and Sonic & Knuckles are counted as one game. This is both a gift and a curse to the game - obviously it appeals to players' nostalgia, but on the other hand there's always going to be an argument over the stages that were selected or more likely those that were left out.  Personally I would have loved to see Ice Cap Zone included ahead of Sky Sanctuary from Sonic 3 & Knuckles.  Another problem with this approach is that once what is undoubtedly the peak of the series has been covered - after the first 3 zones - the reveal of the levels is a bit less exciting.  That's not to say they are bad levels by any means, the last few were more challenging and engaging than any of the ones I was familiar with from previous games.


The gang's all here!  Thankfully you don't have to play as them.












Previous Sonic games have tried to switch up the flow of the game by introducing other characters (or Werewolves???) to have some slow paced levels to "compliment" the fast paced Sonic ones.  Common opinion is that these types of levels suck balls.  So you'll be glad to hear that although a whole host of characters return, their roles are firmly supporting ones.  As I said before, the change in pace comes from the switch between 2D and 3D levels.  This is where the game shocked me.

I enjoyed the 3D levels a lot more than the 2D ones.

There, I said it.  I'm not sure what it is, but the 2D levels just seem to drag a lot more than the 3D ones to me.  Part of the problem may be that after playing the 3D stages (which feature their own two dimensional gameplay sections) where Sonic has his homing attack, switching to "classic" Sonic without the homing attack just feels incredibly gimped.  To combat this the game designers have brought back some of the shields from the old games (Flame, Lightning and Water/Bubble), but in my opinion they aren't used nearly enough and feel more like an afterthought.













As has been the case with Sonic games since he moved to the third dimension, the camera can be pretty wonky at times and when the action slows down Sonic can be very tricky to control when jumping from one ledge to another.  Sonic's all about blistering through a level at high speed bouncing from enemy to enemy, but when he slows down it can seem like his legs have turned to jelly.  Most of the time I spent falling off platforms were at times when the action had slowed right down and Sonic moves like he's on ice skates and jumps like... an idiot. Obviously the game is meant to be played fast, but there are times where you've no choice other than to slow down.

Something that Sonic games have always done well is bosses. This game is no exception as the bosses and sub-bosses are mostly inventive and good fun to play.  I say mostly, because the very final boss is a real pain in the ass and one of the low points of the whole game.  It's a pity because the boss fight just before the end is fantastic and would have been a better ending point in my opinion.

From a technical standpoint, the graphics are decent enough without being mindblowing.  They do the job, but compared to games like Rayman Origins and even Mario Galaxy and Donkey Kong Country on the Wii they're pretty forgettable.   The soundtrack fits the game well with simple infectious tunes and remixes of classics that you'll be humming even after you turn the console off.   As a nice added bonus if you aren't feeling the music you can unlock classic tracks from past games and use them as the soundtrack while you play.  Admittedly the classics don't tend to fit the new levels as much as the actual songs do, but I had some fun with it.














If you plan to just blast through the game at Super Sonic speed - ahem - playing each stage and jumping onto the next one, you could be done with that in probably around 4-6 hours.  To help extend the game, somewhat artifically, once you complete a few zones you unlock a set of challenges - five for each act.  Most of these are based around replaying a section of the act with a twist that can range from specific enemies to a companion with their own unique powers to help you on your way. You only need to complete one challenge from each zone to move on, but if you want to beat all 90 of them it will extend your playing time a fair bit, with my final playing time probably somewhere around the 12 hour mark.  To be honest though I'm not sure I'd recommend playing through them all - some of them are good fun, but a lot of them are just fecking tedious.  They made the whole experience a bit of a chore for me in the end, but as I said before they're 90% optional so if you're not enjoying them don't be a glutton for punishment like me just to unlock a poxy achievement!

If it sounds like I've been quite harsh on Sonic Generations, well I didn't particularly mean to be.  It's a fun game that is well worth picking up for cheap.  Could I recommend it to somebody at full price?  Honestly, no.  But the way you'll get the most out of this game is if you treat it as a budget title that can be played as your "side game" rather than your main one.  It's perfect to play in bite size chunks when a two hour quest through Skyrim isn't quite what you're looking for.  It's light-hearted fun that can be enjoyed by gamers of all ages, especially if you spent hours of your youth fighting Dr. Robotnik on the Mega Drive/Genesis.  Many have said it's the best Sonic game in years, but it does have it's fair share of flaws that hold it back from taking Sonic back to the top level of gaming.  The 3D stages were a pleasant surprise while for me the 2D ones were a bit of a let down and to be honest I enjoyed Sonic 4's levels a lot more.

In conclusion, if you like fun, you will enjoy this game, just don't expect a world beater.

Phil



7 comments:

  1. Good read. If you have a Wii I'd suggest Sonic Colors.

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    1. Thanks man, I do have a Wii and I'll check it out. Have you played Generations? What did you think of it?

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    2. Loved it. As a long time Sonic fan it was a great trip down memory lane but a great game on its own. And I agree, Modern Sonic > Classic Sonic surprisingly.

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  2. played a bit of this before Christmas. couldn't stop laughing. in pain mostly...

    ut I would second the recommendation of Rayman Origins over this though. Gorgeous game, lots of fun with an outstanding soundtrack (especially the singing fish song in the underwater levels. Dig the solo)

    http://www.youtube.com/watch?v=IJvRR5PoFEU

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    1. Yeah I'm definitely gonna have to get that at some point, it looks great!

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  3. Nice review mate!
    A technical pointer, you may want to re-upload the first image, it seems to be coming up for me as a broken link.

    It's actually a surprise to hear that the 3D sections were altogether more enjoyable than the 2D ones, and I've not played sonic in a long time (since the master system, in fact) so I might keep an eye out for it in the bargain bin.

    One more thing - you have sonic wallpaper, yet there is a nintendo logo... WTF is going on there? :D

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    1. Thanks mate, the pic works for me but I'll re-up it tomorrow. I assume the wallpaper is a screenshot from Sonic Mega Collection on the Gamecube, hence the ONM logo. Might have to try my hand at photoshopping it! Appreciate the comments and its definitely worth checking out for cheap.

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