Showing posts with label Splinter Cell. Show all posts
Showing posts with label Splinter Cell. Show all posts

Saturday, 9 March 2013

Review: Ghost Recon: Future Soldier





I only really got into the Ghost Recon games with the first GRAW as it came at a time when good games for the Xbox 360 were few and far between and having been a fan of the Splinter Cell games I thought I'd give it a go.  It was a good game but nothing spectacular and not overly memorable.  GRAW2 did a lot to improve on it without really changing that much, it really just refined everything.  I loved that game and the multiplayer was loads of fun, coming at a time when the 360 was Halo-less.  People complained it didn't feel like a proper Ghost Recon game but having never played one I couldn't comment.

Future Soldier feels a lot different from the Advanced Warfighter games so I've no idea if it feels more like a Ghost Recon game or less like one but my gut feeling is the latter.  As is the trend in games nowadays it seems to have gone more down the action shooter route than the tactical one so I'd imagine there would have been some disappointed fans playing through this game.  Here's the thing though - the action is absolutely fantastic!  The cover-shooting gameplay is honestly the most fun take on the genre that I've played.  The shooting feels accurate and thanks in part to the sound effects, feels realistic.  In a lot of cases your cover is fully destructable so although it will provide temporary respite, you'll need to pick off your enemies before they take you out.  The game also does a good job of keeping you suppressed if your cover is under heavy fire so you can't just pop up, take a few hits, shoot some people, take cover, regenerate health and repeat over and over again.  You need to pick your times to come out of cover carefully, especially when snipers are about, or you'll catch a headshot very quickly.



Having said that, the game isn't really that difficult.  I played on Veteran level on my first play through and although I died quite a few times I never got stuck on a sequence for too long, it was usually just because I did something stupid.  I'm not that good at shooting games either so I'd recommend this difficulty level to pretty much everyone that plays this game - especially if you're playing in co op.

I played the game solo and although your squad AI is pretty good (most of the game you're in a squad of four soldiers) I would imagine playing with a buddy or three would be the best way to experience the game.  On your own though you still have a lot of control over your teammates - your can direct them to certain places, mark out targets for them to line up a shot on while undetected or assign them an enemy to focus on while in full combat.

Marking out targets for a "Sync Shot" will feel instantly familiar to anyone that played Splinter Cell Conviction as it works in a similar way to that game's "Mark & Execute"mechanic.  The Sync Shot is only available if your squad is undetected and is a good way to either take out a good number of enemies before getting into a firefight or in the conveniently abundant number of occasions that there are only four targets you can take them all out at once and then continue on in your stealthy ways.  You use the right bumper to mark your targets and your teammates will automatically find a good position where they can line up a shot on their target while remaining undetected.  If you've only lined up three targets you can order your teammates to fire by holding the right bumper again, but you can mark a fourth target for yourself as well.  If you have four targets marked then the sync shot will be triggered as  soon as you take your shot, so line up a nice headshot and let rip.  Your teammates will also kill their targets if you mess up and get detected.


 

There's one level later in the game that you have to go it alone and it feels a lot like a stealthier version of Splinter Cell Conviction - so fans of Sam Fisher should enjoy that!

So far this sounds like an amazing game, right?  And in many ways it is, but unfortunately it's hampered by a couple of issues that tie into each other and really bring the overall experience down.  Firstly (though this is not unique to this game), the story and characters are completely bland.  In between levels you see the four Ghosts out of their suits in cut scenes, supposedly setting the story and giving you an idea of who they are.  The problem with this is that all four of them are completely unlikeable and lack any charisma - furthermore because they spend the cutscenes out of uniform and the whole game in uniform it's very hard to tell which character is which.  Honestly I went through about 70% of the game with absolutely NO idea which character I was actually playing as.  Since you're directing your team mates about the place I kind of assumed you were the soldier known only as "Ghost Lead", but you aren't.  I did figure out which character I was at some point but I've since forgotten.  The point is, the characters are so lacking that it doesn't really matter.  You do feel a bit of a bond with them when in the field, but they might as well just be called Soldier1, Solder2 etc.

The poor character development plays into my next issue with the game - the pacing of the levels.  You'll be either stealthing or blasting your way through a level, really getting into it and eager to get onto the next set of enemies and you get slapped with a cutscene.  Back to the action then 5 minutes later you're hit with one of those forced "slow walk" sequences which tries to be better than a cutscene by being "interactive" and forcing you to hold forward on the left stick while the four characters move forward very slowly while talking about not a lot.  Throw into the mix some very laboured door opening sequences to disguise loading screens and you start to feel quite frustrated.



The story is your standard "crazy russian guy wants to destroy the world" or something, but it's used mostly as an excuse to have you travel all over the world to a wide variety of locations, James Bond style.  This is one of my favourite things about the whole game - the different locations you visit are massively varied and all beautiful in their own way.  Too many shooters nowadays just have you trudging through a bunch of levels that feel and look very much the same as the last - not here.  You've got plenty of the standard level types - Jungles, woodland, remote army base, snow base, desert town - but they're all done really well and feel like a real breath of fresh air.  The graphics for the game's environments are fantastic and it really takes advantage of the brilliant lighting effects to set an engaging atmosphere.  The sound is also fantastic with realistic sound effects that make you feel like you're really in a firefight and a score that sets the tone.

If you're into 3D this game supports that as well, but don't get too excited.  The effect adds a good sense of depth without losing too much detail in the graphics, but because your HUD overlay is so in your face at times it can be a real chore switching your attention between that and the action.  As such I played 90% of the game in 2D.



So overall GRFS is a flawed game that at times can feel a bit of drag to play through - most of the time though it's an absolute joy to play through and I'd recommend it to anyone that's a fan of the Tom Clancy series or futuristic military shooters in general.

One last thing though - why in the fuck does it have two separate title screens?
 


 

Friday, 8 June 2012

E3 Quick Reactions

E3 is by far the biggest event of the gaming calendar.  I could compare it to a bunch of major sporting events - like the Superbowl, the Champions League final, the World Series, Wrestlemania etc - to make my point, but I don't think anyone would really appreciate that.
Every year the major companies gather to get a one up on each other and show us a load of trailers to give us more excitement for upcoming games than in a lot of cases we'll ever actually experience while playing them.

So this is my round up of the game trailers and information that really grabbed my attention this year. I've stayed away from any hardware announcements because in general they need to be taken with a pinch of salt.

Assassin's Creed 3
I was hyped up for this game since I saw the first trailer a few months back, but this one here is just incredible. Assassin's Creed is one of my favourite new franchises this generation and AC2 would be in my top 5 games this gen. But the last couple of semi-sequels haven't changed a massive amount despite improving the core gameplay and introducing the most surprisingly great multiplayer since Splinter Cell: Pandora Tomorrow. With the huge shift in setting Assassin's Creed 3 looks set to feel like the proper sequel its title implies it is. Add to that improvements to the gameplay such as a much more fluid hop in hop out fighting system and the continuation of a fascinating story make this my most anticipated game of the year!

My only problem so far is our new Assassin's name. He's Native American and wears a hood, and judging by Altair and Ezio you'd expect a pretty cool, mysterious name. But no, he's just "Connor". Doesn't fit the character in my opinion!




Skyrim: Dawnguard
Skyrim was incredible. For my money it's the best game I've played in about ten years. Having said that, I played it too much and after 90 hours and four months of playing little else I just stopped one day and haven't touched it since. I didn't even finish the main quest! Dawnguard looks to be exactly the kind of offering to get me back on the addiction.

Featuring an interesting looking story tied into a group of vampires and the "Dawnguard" determined to wipe them out, a battle that you can choose which side you join, it has got me really excited. Join the vamps and you are promised new abilities that look to be very interesting, but if the Werewolf form is anything to go by I'm prepared to be disappointed by that! Whatever side you pick there are new perk trees, new weapons and new armour, all of which can be carried over to the main game as the expansion is directly integrated to the existing world. There promises to be new dimensions and dungeons to plunder though!

Much like I only completed Fallout 3 after playing through 3 sets of DLC, I reckon Dawnguard will inspire me to finally conquer Skyrim as soon as I've finished joining/wiping out (delete as appropriate) those brilliant/filthy vampires. This isn't just your run of the mill 2 hour DLC though as 15 hours of gameplay are promised!






Hitman Absolution
It's been so long since Blood Money that I wasn't paying much attention to this game, but a gameplay video released a few weeks back put it well and truly on my radar. The game looks gorgeous and the stealth gameplay looks like a very good option for people who long for the old days of Splinter Cell. The AI looks to be smart and you seem to have lots of options for attacking each mission.

But no one's talking about the gameplay following E3, they're all talking about the trailer posted above that seems to bare no resemblance to the actual gameplay with Agent 47 looking more like Ezio Auditore as he takes out half a dozen Nuns/Whores. Personally I thought the trailer was fucking awesome. No it doesn't represent the game that well but how many of these CG trailers actually do? It was designed to get people's attention and it did. It was slick, over the top and pretty gruesome. And it was pretty bad ass.

Some people complained that it was the most sexist thing they've ever seen, that you wouldn't see a trailer where men dressed as priests stripped down to suspenders. Maybe not, but that's society's problem and the blame shouldn't fall on Hitman for that. It's always featured sleaze and sex appeal but it is rated for 18 year olds. And let's not forget that these women he massacres have come with the sole intention of killing Agent 47. Self defence you could say!






Tomb Raider
The gameplay of this new Tomb Raider reboot looks to have given the series a new breath of life. The last couple of Lara Croft games were good games, but they did look and feel like old games. This one is built on a new engine and looks great so far.

My only problem here is the new Lara Croft they've given us. I get that in a reboot we're going to get a new take on the character but this is too much. Lara has turned from a strong independent leading woman into a whiny snivelling pathetic mess. If she was in a horror movie she'd be killed off before the title sequence.

I get what they're going for, showing the origins of Lara's story before she became the heroine we all know, but there's no way you'll convince me that this wreck of a woman will ever become the Tomb Raider of previous games. Not to mention that her accent is now incredibly irritating where it was once just posh but loveable. 

In my opinion this trailer is much more damaging to females in gaming than the Hitman one that caught so much grief.




Halo 4
Honestly I was preparing myself to fully ignore Halo 4 because as far as I was concerned Halo Reach closed the series out brilliantly. Watching the gameplay demo makes this a very hard beast to ignore! The first thing that's immediately obvious is that Halo looks waaay better than ever before. The jungle level looks amazing and the background looks more full of life than ever.

The demo starts off with Chief facing off against some familiar foes on this strange planet but soon we see some new faces. It seems like the main enemies this time around are a strange race called the Promethians. I can only assume they inhabit the world that Chief finds himself on.

The Promethian knight looks like a really interesting opponent with a few really class moves, including summoning a companion that will protect him with shields and catch and throw your grenades back at you. There are also a whole new set of weapons including the Scatter Shot which is basically a shotgun that has ammo which ricochets off surfaces.

So this basically looks to be the same great Halo gameplay, with the best looking environments it's ever had and a host of new and innovative enemy types and weapons.

Sign me up!




Splinter Cell Blacklist
Honestly it's hard to take much from this non-gameplay trailer and really it didn't excite me very much. It was all a bit blah blah explosion for me. I'm sure more details will emerge though and for now the fact that a new Splinter Cell has been announced is fantastic news. I loved Conviction despite it straying from its roots so I'm looking forward to this one!




Luigi’s Mansion: Dark Moon
We haven't seen anything of this game in a year, but even the mention if it is brilliant. If you never played the original on the Gamecube then you missed out on a real gem. From what I can see this doesn't seem to stray too far from the first game but that doesn't bother me. I'd have been happy with a straight port to the 3DS!

One new gameplay feature is that you use the coins you collect to power your flashlight and Poltergust, which is sure to add a bit of a survival-horror style conservation element to it.




Resident Evil 6
Speaking of survival-horror, Resident Evil 6 doesn't seem to be showing much signs of featuring any. From the CG sequences I've seen this week it seems to have more machine guns than ever before. I'm keeping an optimistic mind on this one, because I love the series but I'm not too impressed so far




Pikmin 3
This is my surprise of the show and brought a smile to my face. Like Luigi's Mansion, Pikmin was originally on the Gamecube and a relatively low profile game. It was brilliant though, great fun, great puzzles, great character and a superb soundtrack.

Shigsy presented this game as part of Nintendo's main conference and pointed out that the high resolution of the Wii U makes the Pikmin easier to manage than ever before. Watch the short video for an overview of this sequel to a really joyful but intelligent game. Not sure it's enough to make buy a Wii U, but it's good to know that it exists!







South Park: The Stick of Truth
Not sure what to expect of this game, it could turn out brilliant, hilarious and fun or it could just be crap and hilarious. I like the approach they're taking though by making you the hero of this story. It'll be fun to play as a South Park version of yourself in this crazy universe. I'm not getting my hopes up too much but I'll definitely be keeping my eye on this.






Far Cry 3
Not much actually shown in the trailer for this game except for some great looking graphics and exciting island imagery, but this and the trailer released a few months ago have got me very interested. A lot of people were disappointed with Far Cry 2 so hopefully this can bring the series back to the heights the original reached!




So those were my E3 highlights, what were yours? Did I miss any of your favourite trailers? And what are you ready to pre order now? Let me know in the comments section!