Showing posts with label Racing. Show all posts
Showing posts with label Racing. Show all posts

Saturday, 12 January 2013

Review: SSX (Xbox 360)
















Huzzah!  My first game completed of 2013!  Hopefully this year I'll be able to clear my backlog a bit more than I did last year and I've started off by finishing off a game I started not long after it came out last Spring.  With any luck I'll also be firing out reviews more frequently and to help me do that I'll try to keep them pretty short and to the point.  So, time to hit the slopes...

SSX is the first Snowboarding game I've spent any serious time with since 1080 Snowboarding on the trusty old N64 and it's fair to say the two games couldn't be more different.  While 1080 took the approach of a somewhat realistic simulation (apart from the giant pandas), this reboot of SSX sticks to its roots with an over the top arcade approach with crazy tricks galore - they even thrown in a rewind mechanic lifted straight from The Sands of Time.  One of the most challenging parts of 1080 was lining up your board after every jump to make sure you landed perfectly - trying out tricks was a calculated risk and you knew every one could ruin your whole race.  In SSX as long as you let go of your trick with enough time to spare your board will automatically adjust and you'll be pretty much guaranteed a clean landing.  That's not a criticism of the game, just an observation.

Doing tricks is piss easy for a reason.  You're being encouraged to do crazy wild tricks because it's part of what makes the game fun - you try to fit in a trick at every possible chance because it builds up your boost meter which can be vital in a race.  Apart from your boost you have no real way of increasing speed other than hitting a steep bit of the mountain and if you're stuck on a relatively flat bit having lost your momentum you can end up going pretty slow.  Fill up your boost meter and you'll trigger a "Tricky" which gives you unlimited boost for a short time and access to even crazier tricks.  Fill up your meter again before the Tricky expires and you'll trigger a super Tricky which allows you to go even faster and pull off the craziest tricks in the game.

The campaign of the game is based around a series of "Deadly Descents" that tale you on a tour around some of the world's most famous mountain ranges.  You'd be forgiven for thinking you were riding the same mountain range the whole game though because none of them make a huge effort to distinguish themselves.  There are tons of runs in this game but I can't remember any of them standing out to me and making me desperate to return to them.  I was happy enough to leave them behind and get on to the next one.















The campaign is presented with a cheesy narrative that's acceptable enough to drive the story - Team SSX has to conquer the Deadly Descents before their arch rival Griff.  Fair enough.  Each mountain range is traversed by a different rider, someone supposedly an expert of the region.  Something that bugs me about this is to play as them you have to beat them first - so you travel to this region, beat the master and then Team SSX decides that instead of the rider who has just won a race they'll stick with the loser and you then play as them for the rest of the region.

Each range is finished off with a "Boss Level" which kits you out with a gimmicky tool that is only useful on that one run - a wingsuit, a headlamp for traversing the dark, pulse goggles so you can see the ground even when you're blinded by snow or an oxygen tank that you need to manage your use of to avoid blacking out.  These add a nice change of pace to the game and although some of the equipment can be fun I'm glad they didn't shoe horn them into every race.

I enjoyed SSX in short bursts when I fancied something light hearted, fun and without too much thinking involved.  There isn't too much challenge from the game until the last few races and by that point they were quite infuriating with blind drops around almost every corner and opponents that almost never falter.  Once you crack the "final race" and the credits start to roll, you're hit with the real final race, a grudge match with Griff.  It took me many attempts to finish the track, never mind win the race and it stopped being fun after a while.  But the feeling of achieving that perfect run and actually winning the race was brilliant, making it totally worth it.  I sat back smugly and waited for the oh so familiar achievement pop to happen and then... nothing.  No achievement unlocked - what the hell is up with that?

Oh well, minor gripes aside this is a fun game without being spectacular.  If a snowboarding game appeals to you then try it out and I think you'll enjoy it, but it's by no means a "must have" game like 1080 was back in the day!


Tuesday, 17 April 2012

Games I Want - Part II: Trials Evolution (XBLA)


This is a bit of an unplanned blog post today, but I felt I had to whenever I realised that Trials Evolution is released tomorrow on Xbox Live Arcade!

Trials HD is one of my favourite titles this generation.  At its core this is a platforming game with a time trial element - except you're on a motorbike.  And you're traversing through a strange obstacle course in some madman's warehouse.  There's no story, no reason behind what you're doing.  You're just trying to get from the start to the finish as fast as possible.  The controls themselves are very simple - accelerate, brake, lean forward, lean back - but it's all about using these moves in combination and with near perfect timing.  The early levels in Trials HD were pretty simple, involving a few ramps and jumps to allow you to just have fun working your way through them.  As you get on to the harder courses the game gets tough - like hair pulling, controller throwing tough!  I'm proud to say I was able to complete all the Trials of the first game - though some of them took a lot of attempts.

So what does Trials Evolution bring to the table to up the ante?  To be honest if it was just more of the same I'd still be hyped about the game and would buy it in a flash, but surely it's not just called "Evolution" for a laugh?


As you can see from the above screenshot the action moves outside of the weird warehouse seen in Trials HD and into larger landscapes and some frankly stunning backgrounds.  If you look a little closer at the screenshot though you'll see something that has me really excited.  Yep, there are four bikes in that shot, all racing at the same time.  One of the most addicting things about Trials HD was the online leaderboards - completing a track, seeing how you stack up against your friends, and then doing your damnedest to beat them!  The feature was brilliantly integrated to the game as it gave you notifications during the level of how you were doing in relation to your friends and I'd imagine it will still be integral in Evolution, however the ability to actually race your friends in real time will be manic and a hell of a load of fun.

They also seem to have improved the level editor a whole lot making anything possible if the trailer is to be believed.  To be honest I don't have the patience to make the most of a feature like this, but for a lot of people this will be the main draw of the game.  If you're a LittleBigPlanet fan then this will interest you greatly.  And hey, even if you don't plan on making any levels yourself at least you can try out other people's creations!  

As this is just a preview I'm not sure of what else has been added/improved but I know I'll be spending hours finding out - check out the jaw dropping trailer below and let me know what you think.  Hopefully I'll see you on those leaderboards!

Phil

P.S. If you ever played Elastomania you will love this game.  If you never played Elastomania then go and download it right now!