Showing posts with label Trials Evolution. Show all posts
Showing posts with label Trials Evolution. Show all posts

Friday, 18 May 2012

Trials RAGE-olution

Anyone who recognises the part of the game shown in the image below will feel my pain - and there was pain, believe me! But after quite a few hours of trying I have earned my second Demon On Wheels achievement for besting all of the Extreme Tracks (like a boss).

Gold medals next?! Not likely! I'm going to retire from Trials Evolution and remember the good times it gave me for the first 8-10 hours or so rather than the last hour that made me feel like putting a controller through my TV.


Tuesday, 8 May 2012

The Tipping Point


It happens sometimes, you hit a certain point in a game and suddenly your whole aim in that game is drastically changed. It might be the moment you decide "screw it, I'm never gonna get 1000/1000 on this game" when you notice one irritatingly difficult/time consuming achievement. Or it might be the moment you've been stuck on the same puzzle in Zelda for 2 hours and decide the time has come for a quick trip to Gamefaqs.

Whatever it is, whenever it happens your self imposed rules are torn up. Once you succumb to a game guide for one puzzle, you'll be quicker to do it again when you hit another brick wall. Once you've given up on getting all the achievements, those daft little pointless collectables you've been hunting out so painstakingly for the last 8 hours suddenly don't matter at all (think Alan Wake and his Coffee Flasks)

I most recently experienced this while blasting through Trials Evolution, right around the time I started onto the "Extreme" tracks. My aim up to then had been getting a Gold medal on each track, and I'd been doing pretty well with only a handful of tracks so far still sitting on Silver medal status. The fact that some of those Golds took me an hour of effort to get didn't bother me at all, I enjoyed the challenge. It took about five minutes of the first Extreme track for that to change though. I knew I had absolutely no mission of ever getting Golds on all the 8 Extreme tracks. Suddenly the goal I had been striving for was seemingly unattainable, and in the blink of an eye my goal was now just to finish all the tracks and forget the Gold medals. And I was fine with that.

So, yeah, I pussied out and gave up on my challenge. I was a quitter. So why don't I care? Because in my opinion I'm not admitting defeat. I probably *could* get all the golds if I spent enough time, I just don't want to any more. It's reached that point where it just wouldn't be fun to me - it would be more of a chore. Above all else, gaming is meant to be fun. It's a hobby, it's something that you pay money to do in your spare time and it shouldn't feel like a chore. If it ever does, maybe you should remind yourself of that and change the rules, or change the game completely.

The completionist in me makes me want to beat every game I start, but there's so many amazing games out there nowadays that if I've completely lost enjoyment in a game I'm not gonna keep playing for the sake of it. Towards the end of Disc 2 of L.A. Noire I grew tired of the seemingly random nature of the interrogations and the old Rockstar trademark of dragging out a story with too much filler so I haven't played it in about a year. The beauty of it is you can go back to it any time you want should you fancy another crack at the challenge. In my case I've spent long enough away from the fantastic atmosphere and change of pace gameplay of L.A. Noire that when I go back to finish it off in the next few months I'll enjoy it a lot more than I would have if I had just ploughed through it back when I started it.

Every game comes with its own set of rules and gameplay constructs, but don't forget who's really in charge of your gaming experience.

Hint: It isn't Bill Gates and his achievement points.




Tuesday, 17 April 2012

Games I Want - Part II: Trials Evolution (XBLA)


This is a bit of an unplanned blog post today, but I felt I had to whenever I realised that Trials Evolution is released tomorrow on Xbox Live Arcade!

Trials HD is one of my favourite titles this generation.  At its core this is a platforming game with a time trial element - except you're on a motorbike.  And you're traversing through a strange obstacle course in some madman's warehouse.  There's no story, no reason behind what you're doing.  You're just trying to get from the start to the finish as fast as possible.  The controls themselves are very simple - accelerate, brake, lean forward, lean back - but it's all about using these moves in combination and with near perfect timing.  The early levels in Trials HD were pretty simple, involving a few ramps and jumps to allow you to just have fun working your way through them.  As you get on to the harder courses the game gets tough - like hair pulling, controller throwing tough!  I'm proud to say I was able to complete all the Trials of the first game - though some of them took a lot of attempts.

So what does Trials Evolution bring to the table to up the ante?  To be honest if it was just more of the same I'd still be hyped about the game and would buy it in a flash, but surely it's not just called "Evolution" for a laugh?


As you can see from the above screenshot the action moves outside of the weird warehouse seen in Trials HD and into larger landscapes and some frankly stunning backgrounds.  If you look a little closer at the screenshot though you'll see something that has me really excited.  Yep, there are four bikes in that shot, all racing at the same time.  One of the most addicting things about Trials HD was the online leaderboards - completing a track, seeing how you stack up against your friends, and then doing your damnedest to beat them!  The feature was brilliantly integrated to the game as it gave you notifications during the level of how you were doing in relation to your friends and I'd imagine it will still be integral in Evolution, however the ability to actually race your friends in real time will be manic and a hell of a load of fun.

They also seem to have improved the level editor a whole lot making anything possible if the trailer is to be believed.  To be honest I don't have the patience to make the most of a feature like this, but for a lot of people this will be the main draw of the game.  If you're a LittleBigPlanet fan then this will interest you greatly.  And hey, even if you don't plan on making any levels yourself at least you can try out other people's creations!  

As this is just a preview I'm not sure of what else has been added/improved but I know I'll be spending hours finding out - check out the jaw dropping trailer below and let me know what you think.  Hopefully I'll see you on those leaderboards!

Phil

P.S. If you ever played Elastomania you will love this game.  If you never played Elastomania then go and download it right now!